Green Growthscape
A downloadable game for Windows
UPG: V0.2 released Because of awkward refusal of unity3d to properly compile my shaders, i decided to temporary release this game as a downloadable software.
Here's prototype version of Green Growthscape. (no tutorial inside yet)
(caution, it was made in 5 days. I pride myself on having accomplished 2 weeks work in 5 days, although it's still missing a whole lot).
Controls: WASD (or right mouse) to move camera. Hold shift to rotate camera.
Click buy, plop house and a field (when you select field you can choose crop type).
Crop table:
(qpc - quantity per cell, $pkg - dollars per kilogram)
Carrots - harvest every 3 months. Cost 2 $pkg. QPC 6-8 kg. Easiest to grow. Potatoes - harvest every year. Cost is 7 $pkg. QPC 4-6 kg. Grain - harvest every year. Cost is 7 $pkg. QPC 4-8 kg. Rice - harvest every 3 months. Cost is 2 $pkg. QPC 6-9 kg.
Specific plants require specific amounts of moisture and minimal appropriate level of fertility. (when you plop a field larger than 1 cell you get average moisture and fertility among cells it was plopped on).
Plants auto harvested if you have storage. After harvest, since there is no dynamic market system yet - sell them. If not harvested - crops will start to decay at triple of normal silo decay rate.
Right now a whole lot of features are missing:
-pests extermination per pesticide, weeds removal per herbicide, pH balancing via fertilization
-worker system with A* pathfinding towards field and their animations,
-some sounds,
-better music,
-season cycle+weather system,
-pseudo-dynamic market system,
-vehicular system,
-barns, animal system
-dynamic market with dynamic supply/demand.
Status | In development |
Platforms | Windows |
Author | Smoke Fumus |
Genre | Strategy |
Made with | Unity |
Tags | 1GAM, business, farm, sim |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Click download now to get access to the following files: